this post was submitted on 16 Feb 2026
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This is true for RPGs but I feel like the author of this article is completely skipping over the management games, like the Sims or Dwarf Fortress. Stories that are created through experiences characters undergo together are believable.
I can't see how you can even get away from the concept of simply filling up a love meter and being rewarded with new quest unlocks and lore drops by doing so. Not in a traditional pre-written quest game.
You have to write stories through shared experiences in order to deliver believable relationships in a game format.
TFW my RimWorld wife got enslaved by the empire.