this post was submitted on 16 Feb 2026
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I've encountered the realism of lusting after a straight woman can't return my interest too many times in a video game, and it's made me leery of romance systems. There's a certain wish fulfillment element of playing a game that really sucks when you're denied.
In the typical power fantasy, I can be assured that a game will level me up or let me slowly develop a mastery, but a failed romance is a hard no, and it's just a fucking bummer. On the flip side, if there's no tension then there's no game.
Perhaps this is why so many games give you romance as the reward. You get the wish fulfillment of getting a kiss from Peach AND the power fantasy of defeating Bowser.
Best I can think of for a romance concept is to give the player a fated romance and a Groundhog Day setup that allows the plaher to build knowledge from their failures until they eventually learn what the love interest does and doesn't like. Not that this doesn't come without its own set of issues, like potentially twaching the player that persistence is always rewarded, and not sometimes creepy or downright stalkerish. Or simply making a love interest unlikable because they spend the whole game judging you for fucking up
You mean save scumming every important dialog or as an actual game mechanic?