this post was submitted on 11 Feb 2026
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That's absolutely a thing. There are a lot of benchmark channels showing noticeable changes in fps for some games between brands. Depending on the game, that might change the value proposition.
CUDA support is what really pissed me off. I wanted to do some early machine learning (photogrammetry and computer vision stuff) 10-15 years ago, but the only way to use it was on nvidia hardware.
The industry relying on proprietary platform always ends up stuck like this
You're right, but the further from release you are the less relevant this becomes. Another win for patient gamers
Over the lifetimes of the GPUs, many that benchmarked higher on nvidia early on swapped places as the AMD drivers matured.
That has more to do with driver compatibility. "Engineered for NVIDIA" does not mean your AMD is going to have a disadvantage unless the game just came out. And when it comes to AAA titles you've either got the power or you don't. If the drivers are up to date for the game in question, how you program a game is not really that big of a concern.
It's just branding deals most of the time. They are not using some secret property tech.