this post was submitted on 10 Feb 2026
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I just grabbed HoI IV just recently, but am kind of daunted by the game so far, I tried the in game tutorial briefly, but it didn't give me a good idea on what the hell I was doing, I felt like I was reading gibberish. I did download the Hearts of Iron IV 2025-2026 beginner guide video on youtube, but haven't had the time to watch it just yet, and am aware of the wiki too. I'm wondering what current players feel like the best resources for a beginner to get into the game are? I appreciate any help and look forward to tackling the game and it making sense because it looks and sounds awesome ;)

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[โ€“] alexei_1917@hexbear.net 2 points 10 hours ago* (last edited 10 hours ago)

I've heard Kaiserreich (and Kaiserredux to a much greater extent) called "the syndie mod" because there's so many commie paths and in a lot of campaigns there will be some syndicalists popping up somewhere just because there's so many left paths and many of them are based on real life syndies.

Truth be told, I just want okay left paths and a political system that isn't dogshit and makes the different alignments all really unique... I feel like vanilla can have an effect where the alignments make no sense and sometimes the politically good paths are just mechanically trash and only good for roleplay and making it harder for yourself. Vanilla HOI4 tends to make fascism mechanically the best ideology by a vast margin especially if you want to be constantly at war or aren't good at managing your civilians, and it's... I don't like what it does to the HOI4 player community and I don't like what it does to me when I play it. But then, I'm not a big war game fan and I really only like later timeline Paradox games to play as communist nations (and I like CK because it's funny and it lampshades monarchism, not because I actually enjoy the whole dynastic thing or the breeding program meta), there's a lot of vanguardist success fantasy value in HOI4 but there's a reason I like Vicky more despite the challenges of a time period where you have to invent dialectical materialism before you can even begin to set a revolution in motion.


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