this post was submitted on 09 Feb 2026
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Ah, okay, that's fair. I do think it also has meaningful differences from MvC3, but it's a much closer comparison
I explain why, because in those games you are actually independent characters, which is not true in a tag fighter. Short of dying, you basically never need to actually sit out of the game in those games, much less get yanked into or out of being able to play by a teammate (idr which one this game does).
I expect League players have been playing it as well, insofar as anyone has been.
Smash, mostly Melee and its derivative mods, are my favorite fighting games and specifically what I had in mind while I was saying it.
But the thing is, modern Smash is an excellent example of a game that takes great pains to be extremely accessible in ways that your proposal fails to be. You do not need to practice and practice to engage with fundamental system mechanics in a pretty consistent manner, you simply do not. That is not true of a game with mandatory 2v2 because in that game, as I think you understand, team combos become a fundamental system mechanic. Another merit of MOBAs and hero shooters, incidentally, is that they let you have a pretty wide range of choices with what mechanics you want to engage with and how, which is part of why beginning semi-competitive players tend to like playing healers and such, because it's much more low-pressure and lets you mostly avoid a subset of what are otherwise critical skills (e.g. aim is typically way less important) while working on other fundamentals (like movement, communication, evasion, cooldown management if that applies, etc.)
Incidentally, other reasons for Smash being successful besides the Intellectual Property elephant in the room is the emphasis on customization (e.g. not forcing you to have more than two players) and on single player content (something that you cannot have in this format unless you propose having an AI play the other character). Making people need to play on a team is opposed to what makes Smash successful, and that's in a situation where being on a team with a stranger is more accessible and pleasant because it isn't a tag fighter.