this post was submitted on 05 Feb 2026
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[–] Coelacanth@feddit.nu 9 points 2 weeks ago (6 children)

Like the other user said, DLSS is literally more power efficient than native rendering if you care about power draw or whatever. You can harp on it all you want for not achieving perfect visual fidelity, especially on modes like Ultra Performance, but efficiency is literally the whole point of it.

[–] NihilsineNefas@slrpnk.net -1 points 2 weeks ago (5 children)

Oh I'm not harping on it for visual fidelity, I'm harping on it for being a useless feature thats become a major part of the genai problem with the 50 series and as a result part of why ram/gpus/cpus prices are massively overinflated, despite having barely any increase in actual graphical power over the previous generation.

[–] Coelacanth@feddit.nu 6 points 2 weeks ago (3 children)

You can rage against the machine if that makes you happy, but DLSS is patently not a useless feature. It lets you sacrifice visual fidelity for performance, that's it. Many people find it useful. Any hardware you buy will be obsolete at some point. You may be able to play new releases in native resolution now, but in a few years your card won't keep up anymore. Instead of buying a new card, you can keep using your old one and turn on DLSS. That's useful. DLDSR is also a fantastic use of AI that is especially impactful on older games, but will make almost any game look better if you use it, particularly games that don't have good native anti-aliasing.

DLSS is also a very minor part of the AI landscape - in fact I think the only reason Nvidia hasn't scrapped selling gaming cards entirely is that it's part of their "legacy". If you want to hate on every scrap of AI in existence because of a dogmatic hatred of AI in general then that's fair enough, but then say so instead of calling a technology useless and inefficient when it's neither.

[–] alsimoneau@lemmy.ca 2 points 2 weeks ago

The cards aren't keeping up because the engines are crap.

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