this post was submitted on 04 Feb 2026
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Art Share🎨

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This is a friendly community for everyone who wants to share their art with the world! Everyone is welcomed 🎨

Please visit https://lemmy.world/c/artmarket as well! This is a community for artists to post their portfolios and announce availability to take commissions, as well as get visibility for Ko-fi, Patreon, and other funding for art activities.

Rules

AI Art: While we appreciate AI generated art, there are more appropriate communities to post that type of art to. Please keep posts to non-AI generated art only. This rule includes AI art that was then manually manipulated (e.g. drawing on top of something generated by AI).

NSFW Policy: Nudity and suggestive content has always been a part of art, but it may be something that some users don't wish to see or cannot view in certain circumstances (e.g. at work). If your work contains nudity or suggestive content, please mark it as NSFW. Work that contains nudity or suggestive content that is not marked as NSFW will be taken down. As long as the NSFW tag is used, we welcome nude or suggestive subject matter. If you aren't sure if your work is NSFW or not, just ask yourself, "Could I look at this at a typical office job and not get into trouble?" If you're still not sure after that, you should probably mark it as NSFW just to be on the safe side.

Spam: Please do not spam this community. Self promotion is fine if you just want people to be aware of your work, but blatant attempts at spam will result in the past being removed and possibly a ban. If you aren't sure if what you are posting is spam, please contact the moderator first.

Conduct: Be nice, and don't be a jerk. Constructive criticism is OK, but don't be mean. Encouragement is always welcomed.

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All made with Blender

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Pretty much what four@lemmy.zip said. I usually start by making the foreground terrain, find a good angle which frames the terrain nicely and add a few assets to find the composition I'm going for and roughly block out where things are going to be.

Here's an early render of the scene with just a few buildings and completely different lighting:

Once that's all locked down, I start building from there. The next thing I did was start masking and sculpting the terrain, added the path and fixed displacement, then started building up assets slowly (fences, extra buildings, vegetation) to fill the empty areas, trying to emphasise parts of the image based on composition guides (thirds). Sometimes the camera will change very slightly during this, but not more than a few degrees at a time.

Then it was lighting, volumetrics (clouds, fog, fires), particle effects (birds, snow, embers), smaller assets (shrubs, fences, barrels / shields / skulls). After that it just becomes lots of tiny tweaks to colour, render effects (dispersion, rainbows) until I'm happy.

This was a few iterations ago before many of the last tweaks were added over the final 20 or so hours