this post was submitted on 01 Feb 2026
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Seems like buying games to remove them from your competitor is a scummier thing to do.

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[–] Grimy@lemmy.world -1 points 1 day ago (3 children)

Steams revenue was 16b in 2025, epics was 1b in 2024. At least click the links instead of pasting what the Google summary tells you. You are mixing up epics store revenue with their unreal engine revenue.

The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

For regulation, we could easily have limits on the percentage store fronts are allowed to demand for digital media, but each time there's a lawsuit, a bunch of idiots loudly fight it. Lawmakers aren't going to enact laws that go against what the lobbyist want, especially if the majority of the population have been instructed that the boot is for their benefit.

Your list of pros and cons doesn't matter, every player being compared is bad. It's just a defense in favor of Gabens yacht fleet at this point. Exclaiming that steam shouldn't change because you like their product, even though it's clearly having an impact, is the same as defending Amazon because drop shipping is easier than going to the store.

Fyi, I use both, I literally own a steam deck and the sd card came from Amazon. Defending their practices is just fucking weak though.

[–] sukhmel@programming.dev 1 points 20 hours ago

I expect that no cap on storefront share of the price will be set as a result of this lawsuit or any other.

I also expect that even if Steam reduce their cut to 3%, prices will not get lower, and bankruptcies and lay-offs will go on as usual

Maybe I'm just pessimistic, don't know

[–] atrielienz@lemmy.world 4 points 1 day ago (1 children)

I can't corroborate that Steam's revenue for the e-shop was $16Bn. The best estimate that I have is that their game sales netted them $4Bn last year. I'm still trying to find a better source for that. However we may both be wrong here.

[–] Grimy@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

Ya, I misread it and I'm way off. It's 4bn. Epic also made a lot less, my stats are not for gross revenue but generated revenue before they split it with the devs. Amateur hour over here (me, not you).

I went off in my other comment and was a bit of a dick throughout the convo. It just feels like someone is being robbed here. 4bn is a lot of money and, from the wolffire lawsuit leak, they have less than 100 people working on steam full time.

[–] atrielienz@lemmy.world 2 points 8 hours ago* (last edited 8 hours ago)

From what I read, that $4BN number could be taken two ways. I don't know if that analyst excluded the games Valve developed, and that $4BN is games sales of everything else, or if that's what they made from their own titles. I didn't want to go through the rigamarole of Xitter to see the direct quote and I haven't had a chance to find it in the internet archive.

I also kind of want a good run down of what steam offers to developers that makes their platform so attractive because my understanding is it's more than just e-shop services and that's one of the reasons I have seen touted as why people feel the service fee is reasonable.

I didn't want to leave you on read, but I also am still looking up all kinds of random information to put together.

Also, my confusion is because there are two different lawsuits involving the 30% cut of game sales.

There's a class action lawsuit in the UK involving all of steams consumers there, predicated on the idea that the 30% service fee makes games more expensive to the detriment if those consumers.

And there's a different class action lawsuit brought by developers Wolfire and Dark Catt every developer who uses Steam as an E-Shop platform, also over the 30% service fee and alleged anti-competitve practices (Wolfire say that Steam told them they couldn't sell their game anywhere else for less than it was available on Steam (even if they didn't use steams license keys)).

I know I can come off as really terse, and tone is hard via text anyway. But thank you for addressing it.

Sorry about yet another wall of text.

[–] atrielienz@lemmy.world 2 points 1 day ago (1 children)

I'm not reading the Google summary. There is no Google summary for me. That shit is deep sixed. I don't want it. I love it when people automatically assume that I must be using Generative AI to get some silly answer off the internet.

The fact is any game store front is a money printing machine mostly because of the rampant price fixing, hard to enter markets and abuse from those that hold the lion share of that market (Steam, Sony, Microsoft, Nintendo).

If so then Epic should have caught up by now, no?

That money is being sucked out of the companies that are actually making games, and is leading to a reduction in quality, layoffs and bankruptcies.

Please back that up. The game developers seeing bankruptcies are seeing them because of gross mismanagement and a never ending attempt to deliver crap that their consumers don't want. Pushing the "bleeding edge" of graphics while making games that sell poorly because they want to charge $60-70 for a game even 5 years after it came out.

And that's with the proliferation of crap like in game micro transactions, season passes, DRM, and internet sanity checks to even play single player games.

Indie developers are caught in the lurch, but that's generally the case with any small business, and on top of that the regulation will probably harm them more than it will help them because the percentage of sales pays for things that they use to market their game.

What is the limit on what store fronts can charge going to be? How much is too much? What does that 30% pay for? Do you know? Does it scale by user base?

Would other store fronts who charge less be more successful by a meaningful amount if they were charging the same?

It literally doesn't matter where your products come from. I own more computer games on disc from physical stores than I do from steam. I have paid for more than one game on both steam, switch, PS4, or physical copy. I'm not trying to call Steam the good guy here.

But I do not trust the developer who originally brought the lawsuit because even now most of the other devs who have games for sale on steam have not attempted to make a statement, join the class action, or even make a complaint about what is alleged.

On top of that, why sue only steam if this is a problem. Nobody is suing Nintendo, PlayStation, or Microsoft over this.

I also never said "steam shouldn't change", or that steam shouldn't take a smaller cut.

I feel like you scanned right over half of what I did say so you could be snotty in your response. You have a good day dude.

[–] Grimy@lemmy.world 0 points 1 day ago* (last edited 1 day ago)

I'm not reading the Google summary.

Okay, but your stats are still wrong? (Edit: so are some of mine though, disregard me being a dick here). Using AI wasn't my point.

If so then Epic should have caught up by now, no?

Is making 1 000 million in a year with something like 5% not catching up? Do you think any of these billion dollar stores are running at cost?

Please back that up.

Having a vampire sucking up 30% of your revenue does affect a company but quantifying it would mean some pretty in depth studies and getting information from bankrupt companies. I do know most devs don't like it. https://gdconf.com/article/gdc-state-of-the-industry-most-devs-feel-steam-s-30-cut-isn-t-justified-many-prefer-10-15/

And yes, all those points you mention are happening, but having a huge chunk of your profits taken like that obviously aggravates it.

What does that 30% pay for? Do you know?

I know it pays for Gabens yacht fleet worth 1.5 billion lol. We do have rough numbers. We know their employees count and revenue, and that they are making an estimated 11 million per employee from an article by the financial Times. That doesn't include data atorage but I doubt the cost of offering downloads is anywhere near there revenue.

I own more computer games on disc from physical stores than I do from steam.

Stores don't even stock physical discs for PC Games. How many of those are from the past 5 years? Last year had 95% of games sold digitally (PC and consoles). https://twicethebits.com/2025/06/19/the-shift-to-digital-gaming-why-physical-sales-are-declining/

But I do not trust the developer who originally brought the lawsuit

What dev? This is about a UK lawsuit on behalf of UK gamers. I can't find anything about a devs involvement.

Nobody is suing Nintendo, PlayStation, or Microsoft over this.

PlayStation is getting sued for it, the trial is for March. This is specifically about the 30% (https://www.catribunal.org.uk/cases/15277722-alex-neill-class-representative-limited). (https://woodsford.com/woodsford-funded-5bn-class-action-against-sony-playstation-gets-go-ahead-in-uk-competition-appeal-tribunal/) .

I want to point out that this is pure whataboutism, just like the OP. But what about epic, but what about nintendo. All of them deserve to get sued.

I also never said

Then the proper response would be "yes, steam does deserve to get sued, epics behavior doesn't even have anything to do with the subject, but they also deserve to get sued". Like what's your point then? Why make a bullet point of things steam does well if you aren't trying to imply that they are "good enough to be allowed to abuse".

I feel like you scanned right over half of what I did say.

We are both writing walls of text.