this post was submitted on 30 Jan 2026
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[–] DeadMartyr@lemmy.zip 12 points 2 days ago (6 children)

I feel like the rise of live service games and rogue-likes that are based around incremental progression definitely shifted the status quo to everyone having like 1 game, maybe 2, where they spend most of their time. Every game seems to demand you commit more and more time.

The only exception I can think of is Paradox Grand Strategy type games (which is my secondary "main" game)

[–] UnderpantsWeevil@lemmy.world 2 points 1 day ago (1 children)

Every game seems to demand you commit more and more time.

Yeah, I have really gotten turned off by any game with "Daily Quests" in it. My compulsive need to collect ever zig makes me feel like an addict trying squeeze 30 minutes a day in for a full week.

It's like I'm waterboarding myself. When I come up for air, I hate the game and myself for playing it

[–] October1@lemmy.world 1 points 1 day ago

This is me when I buy a pubg pass. It essentially means I have to play daily when I'd rather just play every could of days

[–] ICastFist@programming.dev 1 points 1 day ago

I enjoy roguelikes for up to 30 hours most of the time, they rarely remain entertaining after that (to me, anyway)

[–] Sektor@lemmy.world 3 points 2 days ago

It's by design. They want to lock you in, with the progression tailored specially for you. It's not that you want to play that way, you are directed.

[–] bridgeenjoyer@sh.itjust.works 6 points 2 days ago* (last edited 2 days ago) (1 children)

Its so crazy to me. They'll play only the newest game and nothing else. I regularly play n64, genesis, ps1 ps2, xbox, dreamcast, game arcade, pc games from 99 to now... like these people have no idea about gaming history. Theyre missing out.

But I've never cared much for new games. When it became about fifa being able to see a nostril hair, gaming was dead to me (outside of the few good new ones and indie games). That and these games that are purely server driven and will be shut down within 2 years of their release. Trash.

[–] lka1988@sh.itjust.works 0 points 2 days ago (1 children)
[–] bridgeenjoyer@sh.itjust.works 2 points 2 days ago (1 children)

I wouldnt say all. I dont play them, because I wont pay that much for games and usually they are unoptimized and reliant on craopy anti cheat

[–] lka1988@sh.itjust.works 2 points 2 days ago

usually they are unoptimized and reliant on craopy anti cheat

Exactly my point.

[–] Star@lemmy.blahaj.zone 4 points 2 days ago

It's funny because Victoria 3 is basically all I play now

But I also consider it a secondary game, since I just put it on to relax so I might as well be meditating or something. Those games are so oddly peaceful.

[–] TubularTittyFrog@lemmy.world 3 points 2 days ago (3 children)

i have four newphews. they only play minecraft, robolox, and fortnite. they very rarely try other games but have 1000s of hours in those.

[–] ICastFist@programming.dev 2 points 1 day ago

The power of social pressure.

Roblox being free was its main attraction back when it was new. It was super easy for a kid to get their school friends to join in and play, so growth was very organic. Having the variety of player made ~~games~~ experiences ensured they wouldn't feel the need to leave to play something different.

[–] bridgeenjoyer@sh.itjust.works 4 points 2 days ago (2 children)

Minecraft isnt a game. Its a lifestyle.

[–] UnderpantsWeevil@lemmy.world 2 points 1 day ago

Me: in a pile of sixteen different LEGO sets, mixing and matching to create an unholy abomination

My Dad: "It's all he does all day, doesn't want to try anything new."

[–] TubularTittyFrog@lemmy.world 2 points 2 days ago* (last edited 2 days ago) (1 children)

i played it for like a few months in 2009 and never touched it again. it was a novelty but the novelty wore off really fast and i was bored once i got diamonds.

never understood why people like it so much.

but my nephews all think my rpg/strategy games are 'boring and weird'.

I feel like the rise of live service games and rogue-likes that are based around incremental progression definitely shifted the status quo to everyone having like 1 game, maybe 2, where they spend most of their time. Every game seems to demand you commit more and more time.

[–] bridgeenjoyer@sh.itjust.works 3 points 2 days ago* (last edited 2 days ago) (1 children)

Oh boy. You have not seen what its become. There's literally chemistry involved now. It can be as complex or simple as you make it!

And im old, but I still enjoy it. Its more fun with a friend's server. I dont enjoy the grind, but I like to play to level up and build some bases and try to kill the hard mobs. Eventually it becomes a grind and we drop it for a year and then come back and start it up again.

There's farming, mining, building, enchanting, fjghtng...it really has it all. Circuits too if youre into that, im not. I enjoy exploring all the cool caves and adventuring out to the far lands via boat. Hoping we dont die and lose all our diamond armor etc. The risk is what makes it fun then

[–] TubularTittyFrog@lemmy.world 1 points 2 days ago (1 children)

my nephews just grief each other on it.

[–] bridgeenjoyer@sh.itjust.works 0 points 2 days ago (1 children)

Thats the stupid way to play lol. My SO hated Minecraft too because all they ever did was see people blowing stuff up with tnt. Once they found out it had tons of animals and farming and gardening they were really into it.

[–] TubularTittyFrog@lemmy.world 3 points 2 days ago (1 children)

what's the point of doing all that if you can't blow it up?

[–] bridgeenjoyer@sh.itjust.works 1 points 2 days ago

Well, you can if you want!

[–] lessthanluigi@lemmy.sdf.org 2 points 2 days ago

Roblox is like a YouTube-style gaming platform with its own game engine. There are some really cool projects on there if you know what to look for!