this post was submitted on 29 Jan 2026
734 points (97.1% liked)

RetroGaming

26836 readers
359 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam, AI slop, or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 2 years ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] Skullgrid@lemmy.world 11 points 2 days ago

I mean yeah. There isn't that much of a drastic shift in game design, except for the bleeding of RPG mechanics into more genres, more roguelite mechanics in indie games (choose one of 3) and having equipment systems in multiplayer FPSes. The biggest hit of 2024 was basically solitaire.

It's hardly that much more different.

Wheras, going from snes through ps1 to xbox 360, things went from 2d (and extremely crude 3d) to textured 3d with jank controls to high fidelity games with standardised controls. Not much changed after that. The huge "innovations" of VR, motion controls, are basically niche due to economic factors, so people aren't exactly having commonplace motion control VR experiences that put them in the game and comparing that to ducking behind cover in gears of war. They're comparing making cover in Fortnite with ducking behind cover in gears of war.