this post was submitted on 27 Jan 2026
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You might consider adding a puzzle element to encounters that can lower the effective difficulty with clever maneuvers or strategies.
As an example, fighting in a room with a big chandelier overhead. A player can cut the chandelier at the opportune moment to pin a major adversary, allowing them to coup de grace or simply flaunt their victory to the villain's face.
Or perhaps fighting in a room full of mirrors that allow a clever player to reflect a gaze attack. Or doing Battleship style combat, where you have to pick the square of a hidden enemy, but you guarantee a hit if you guess correctly.
In general, try introducing non-dice resolutions to the scene - guessing a magic word that disables a key piece of enemy tech, baiting enemies into an area or formation before springing a trap,
If all else fails, you can reward them with a wand of fireballs or Staff of the Sun or similar high powered magic item. Doesn't matter how you roll with these, you're going to have some fun.
Tactical gameplay is already something I very much encourage. One nice thing about playing with the same group for a long time is that I know they'll respond when I put things on the map - opportunities to flank, drop or collapse things, and so on.