this post was submitted on 27 Jan 2026
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I'm partial to semi-narrative combat. My baddies rarely fight to the death, so they'll disengage and run away when they take too much damage or we start to get bored. Could you try something like that?
Nerfing the CR doesn't seem terrible, so long as you have a backup plan in case they roll well.
Another option might be using Inspiration or another meta-currency to allow the PCs to push a near miss up to a hit. I'm playing Cyberpunk RED right now, and it has Luck, which kinda does that.
Alternatively, you could try to design fights with non-murder win conditions. Like the PCs are just trying to get across a bridge, etc.