this post was submitted on 24 Jan 2026
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Graveyard Keeper's big problem is it's lack of bulk operation mechanics and too basic UI (At least when I played it a couple of years ago). Everything just required dragging items manually and constantly multi-pressing keys to do actions in bulk (or holding left for over a minute to reach another place). It's the kind of game I immediately had to set up a bunch of Autohotkey scripts for, otherwise the more you progress, the more it became a chore rather than feeling like you made it big. Fun game otherwise but that just killed it for me at some point.