Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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Limo is closer to Mod Organizer than Nexus Mod Manager (honestly the only interesting part of the nexus one is the mod collections feature for "mod packs")
Collection support is the number one reason I'm still trying to get vortex working on linux. Otherwise, I'd be trying limo out.
I've been using Limo, on Bazzite, to mod Cyberpunk 2077, Kenshi, and Fallout NewVegas, on a SteamDeck, with 10s of gigs of mods for each ... for 2 years now.
Yep, it doesn't have all the bells and whistles, isn't as automated as far as auto support for paying to download 100 gig messes of modpacks that don't work correctly, easily.
Yep, it requires a bit of learning how it works, and yep, a few particularly invasive/reconstructive/substantial mods require weird little work arounds.
But that is basically always going to be the case.
And Limo gives you all the tools you need to put in a bit of your own effort and figure out how to make things work, or identify things that just won't work.
A mod manager cannot be an easy button, because mods by their nature are made by amateurs, are experimental, are mutually incompatible.
Trying to make a mod manager that is an easy button is a fundamentally doomed to fail idea, unless you think you can come up with a solution to handle every weird thing that ever has been or ever will be done by a modder, for every game, ever.
You would think these Nexus people would understand this automatically, having been doing what they've been doing for what like a decade or two now?
Mods and modding should not be a mass of consumers demanding to be served by a service provider who attempts to wrangle and manage tens or hundreds of thousands of of mod makers making and publishing mods.
That's paywalls, that's paid for mod stores, that's a service provider that controls the IP snd distrobution rights of everyone involved way way more than it should.
You need the chaos of a bunch of random shit and people who may or may not work well together, you need the end user to actually assume the responsibility of having to put in some actual thought.
Trying to standardize and systemetize all of it for convenience's sake destroys the very spirit of mods and modding.