this post was submitted on 21 Jan 2026
58 points (100.0% liked)
Games
21203 readers
78 users here now
Tabletop, DnD, board games, and minecraft. Also Animal Crossing.
Rules
- No racism, sexism, ableism, homophobia, or transphobia. Don't care if it's ironic don't post comments or content like that here.
- Mark spoilers
- No bad mouthing sonic games here :no-copyright:
- No gamers allowed :soviet-huff:
- No squabbling or petty arguments here. Remember to disengage and respect others choice to do so when an argument gets too much
- Anti-Edelgard von Hresvelg trolling will result in an immediate ban from c/games and submitted to the site administrators for review. :silly-liberator:
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I know very little about CGI, so sorry if this is dumb I guess...
But why would they even consider using a game engine in the first place instead of a program like Maya or Blender? Is it just a bit easier to use for simple things or something? Surely everyone who works for the studios is already used to using software that's actually specifically for 3D modeling/animation. Also surely Maya/Blender will always give significantly higher quality renders anyway since it doesn't have to render in real time like a game would... just why?
Rendering in real time is, well, real time.
It takes dozens of hours to render seconds of some CGI movies.
It’s just cheaper in time and literal energy costs to use game engines that live render everything.
Like he said, shortcuts. You have to make everything by hand in Maya, including the lighting.