this post was submitted on 21 Jan 2026
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Hello!

I am a fairly new GM, and have only ran a few sessions of CY_BORG. I’ve played in many home TTRPG games (mostly DnD 5e) and have familiarized myself (through reading rather than experience sadly) with some fundamental RPG design and GM advice. My issue is, at the time I went to the game store to pick up RPG books, I wasn’t knowledgeable on Shadowrun and the editions/universe other than the fact I wanted to run it some day.

I have now realized, after buying the book and past the possibility of return, that I have bought the reprint of Shadowrun 2050 (1e) which appears to be the most complicated and problematic of the games in terms of system. That being said, I’d still like to run this some day and I’m mostly fine with a bit of complexity and crunch in an RPG. I was wondering, though, if there was a way that I could sort of build up to running something like Shadowrun?

Running not only a very rules heavy system but also a world with something complicated like The Matrix in it is pretty daunting compared to most RPG systems I’ve been interested in, so I’m a bit lost on resources to help guide me. It also doesn’t help that even among old school Shadowrun fans 1e seems to be the least played edition.

Thanks in advance!

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[–] Commiejones@lemmygrad.ml 1 points 3 days ago

I prefer the world of 2050 to later versions. I'd put 1st ed Shadow run at like a 6/10 on complexity. Once you get the swing it is smoother than lots of games. Personally I think staging is a brilliant mechanic.

The matrix in first ed is pretty messy but you can fudge it to make it go faster. (just get them to roll a few skill checks depending on what they want to do.) Or just tell your players to not play deckers and you wont make them need one.