this post was submitted on 17 Jan 2026
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Was just thinking about the fun I used to have at university playing games with asynchronous multiplayer or ‘play-by-email’.

For the uninitiated, games like Combat Mission or Laser Squad Nemesis allowed you to set up a multiplayer match, carry out your turn, then save the game and email it to a friend. They’d open the save file on their computer, make their move, email it back, and so on. Full matches could take days - weeks, even - to play out!

Similarly, we’d play month-long games of Diplomacy, or set the clock in DEFCON to realtime mode and keep the game running for days at a time until it was over.

I find there’s something inherently appealing about video games that not only last for days, but that encourage or even require you to step away and ponder for a few hours before making your next move. In a way, it’s kind of like battling a cryptic crossword for an entire weekend, and I wish more games leaned into that kind of experience.

If anyone knows of any good games that relied on systems like that, share the titles! I’d also love to know if there are any modern games that scratch that itch.

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[–] Shihali@sh.itjust.works 1 points 1 week ago

https://archipelago.gg/ is not the same thing, but you can set up a multi-person, multi-game asynchronous randomizer that usually lasts for days because Link's sword is in the Marsh Cave, but to get to the Marsh Cave you need the ship and the ship is in Pewter Gym....