this post was submitted on 14 Jan 2026
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Wine fans have a reason to smile today. Wine 11.0 is finally here, and it is a big deal for anyone running Windows software on Linux. After a full year of work, more than six thousand code changes, and hundreds of bug fixes, Wine is moving forward in a way that feels like a turning point. This release tightens up major subsystems, improves performance, expands hardware support, and carries a big win for compatibility. If you have been waiting for Wine to feel smoother and a little less fussy, 11.0 might be the moment you jump back in.

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[–] bw42@lemmy.world 16 points 16 hours ago (2 children)

Already downloaded and built it on Slackware.

Was able to get Fallout 3 running on it without mods or community patches. Working fairly well, as long as its run windowed fullscreen I can tab out and back without it crashing.

[–] hexagonwin@lemmy.sdf.org 1 points 10 hours ago (1 children)

are you using -current or 15.0?

[–] bw42@lemmy.world 1 points 1 hour ago

-current

Updated it right before I built Wine.

Using the Steam release of Fallout 3 goty. Created a clean wine prefix, configured it for Windows 7. Installed .Net 3.5 sp1 and Visual C++ runtimes for 2008 and 2010 just in case. Installed latest DXVK with winetricks. Modified the system.reg with regedit to add key and string for the installed path.

After that I was able to run the Launcher, set it to windowed and launch it.

Have spent about 5 hours so far on current play through. Has crashed a couple of times.

[–] Damage@feddit.it 7 points 15 hours ago (1 children)

Fallout 3

I remember playing Fallout 3 through wine on my Macbook Pro ages ago, it worked ok but crashed often. Well, given the circumstances it was more than good enough.

[–] cmnybo@discuss.tchncs.de 9 points 15 hours ago (1 children)

It crashed a lot when I played it on windows too. I tried playing it a couple of times, but always gave up partway through because it kept crashing. There are some mods that are supposed to help with stability, I should try it again and see if they fix it.

[–] criss_cross@lemmy.world 4 points 7 hours ago

I remember on launch it was a fucking miracle if the PC version could get past the intro screen. The fact that it’s remotely stable now is a bloody miracle.