this post was submitted on 11 Jan 2026
1185 points (98.9% liked)

Comic Strips

21092 readers
3688 users here now

Comic Strips is a community for those who love comic stories.

The rules are simple:

Web of links

founded 2 years ago
MODERATORS
 

Trust me

you are viewing a single comment's thread
view the rest of the comments
[โ€“] merc@sh.itjust.works 5 points 1 day ago (1 children)

Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn't even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don't start handling heat suddenly everything starts breaking.

Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn't much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.

[โ€“] ricecake@sh.itjust.works 5 points 1 day ago

The factorio dev blog has some good reads about finding the right balance of tedium as driving mechanism to figure out automation and also needing the game to be enjoyable. Basically the moment an activity becomes stale they want you to be able to automate it