this post was submitted on 11 Jan 2026
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[–] Darkmuch@lemmy.world 12 points 1 day ago (1 children)

Factorio is great at making you automate to save time. Endless map, with more and bigger resource piles as you move away.

ONI is about fighting entropy. Everything starts in a nice and easy to use format, but as you use it, you make all this waste heat and matter. It’s about finding ways to use all the waste products, or build natural means to convert materials by running pipes through areas of excess heat.

[–] merc@sh.itjust.works 4 points 1 day ago (1 children)

Yeah, good description. Fighting Entropy is really the trick that makes ONI great. I just love how at the beginning heat isn't even on your radar as something to worry about. You might not even know that the heat overlay exists. But, by the mid-game if you don't start handling heat suddenly everything starts breaking.

Also, the size is another big difference. Factorio has that endless map where you just keep expanding your conveyor belts. The further out you go, the more you have to worry about aliens, but after a while that isn't much of an issue. Meanwhile in ONI as you start making bigger and bigger colonies, it starts to feel cramped.

[–] ricecake@sh.itjust.works 4 points 23 hours ago

The factorio dev blog has some good reads about finding the right balance of tedium as driving mechanism to figure out automation and also needing the game to be enjoyable. Basically the moment an activity becomes stale they want you to be able to automate it