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Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
(media.piefed.world)
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Logo uses joystick by liftarn
And, we can see a huge set of third party fromsoft games that are generally doing well, even after removing the bad parts. I wonder what that says.
Heh, I've never played one, only the originals and bitched about them. Maybe I should check out the other studios' offerings, but I dunno which.
Tunic is hard, and uses the Estus system, but it doesn’t take much on death.
Another Crab’s Treasure has an accessibility menu that lets you choose to return currency, make Kril invincible, or even give him a gun.
Stellar Blade has an easy mode you can choose, and no death penalties or retrieval. Although, even then, it can be a tough game.
Don't forget the Nioh series, which adds Diablo/Borderlands style loot and skill trees that unlock weapon skills dependent on weapon type rather than the weapon arts specific to each weapon like in Elden Ring. It also has a cool take on the bloodstain mechanic where instead of seeing how a player died, you can see their gear and summon a copy of them to fight with a chance of them dropping some of their gear.