this post was submitted on 31 Dec 2025
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[–] FauxLiving@lemmy.world 14 points 1 day ago (1 children)

This is true, online games have always been full of aimbotters and cheaters.

If they seemed less plentiful it's because of the Admin:Player ratios. Back in the day, the game company didn't host the servers they just provided you with a server executable and instructions. So any servers that you played on were paid for by a person or group and that person or group usually moderated them pretty actively.

It wouldn't be unusual to play on a server where 2/3rds of the players had the ability to kickban cheaters. Now, you're lucky if a human admin ever sees a single match that you've played.

[–] definitemaybe@lemmy.ca 6 points 1 day ago

Exactly this.

It's deeply ironic that replacing private server lobbies with "competitive matchmaking" is the direct cause of rampant cheating.

Back in the day, you'd find a server with a ping, map rotation, and culture you liked and add it to your favourites list. Then, you'd choose the server you wanted to play on.

I was a huge fan of the 24/7 Hunted server in Team Fortress Classic and a pair of Warcraft Mod Counter Strike 2 servers back in the day. Playing a night elf with life leech and the root special (prevent enemy movement for a few seconds) or an orc with up to 8× grenade damage? So much fun.