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Commentary on taking feedback as a game designer, from someone who worked on the original DOOM.
(media.piefed.world)
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Logo uses joystick by liftarn
are you thinking of quake?
No. Doom.
Quake never had any vision, originally. That's why it seems so random.
... OK, I read masters of doom. Quake had a vision, that vision became daikatana.
The problem was that Romero couldn't bring everyone on board, because it was too complex and they slapped whatever everyone did together; hence the random design
Check out Doom Bible; Tom Hall's original design document for Doom. One of the first drafts is where what I am talking about came from.
Sure. It can be true for both games :)
Although, I did play and learn about Rise of the Triad, which is what Tom's vision for the Wolfenstein 3d sequel turned into, and it was still a run and gun shooter.
EDIT : I suggested quake because you said you were unsure :)