I've been learning Godot and blender in my spare time. Made a little age if sail death match game to get my head round net code, rollback and all that brainfuckery (using netfox plugin for all the rollback netcode). All the models were made using Godot's CSG mesh tools as it was all very placeholdery and experimental. Had to relearn trigonometry and quadratic equations to allow for cool aiming reticles that predict where cannon shot is actually going to land as well as to point those cannons along a ballistic trajectory. In it's current state it's extremely basic, but I'm very proud of it.
Anyway, decided that I wanted to learn some graphics and animation stuff before progressing too far with any game. Currently I manipulate the ships cannons, yard arms and sails by moving separate meshes which is a bit cumbersome. So the last two weeks whenever I have time I've been learning some blender. My last lesson was on UV unwrapping and texturing.
Anyway, I'd love to collaborate on something. It's tough working alone, and as hard as I try to convince them, none of my friends are interested in learning to code or model.
So hit me up if you are interested. This goes for anyone, btw.
Below is a little screenshot of the game. It currently site on a free tier google cloud server.

You can actually connect to the server if you want to take a look. The game has some bugs relating to rollback on the sail animations, and I think the wind direction stops changing after the server has been up for a while, something I need to look into.
Here is the game executable. File is big because godot bundles the entire game engine with the game files.
https://drive.google.com/file/d/1SyOcBMu-KL7s_WMKoWsNw6nD5rY6Bm-R/view?usp=sharing
Blurb on how to actually play the game.
To connect you need to paste in the following ip address 35.225.126.120 and hit join game. Before you do that you can go into settings and give yourself a name.
The controls are as follows:
W increase sail S decrease sail A-D turn. This actually turns your rudder. So if you hold it down your rudder will be hard over to that side and will take some time to return to centre after you let go. Q-E rotate camera Mouse wheel, zoom camera TAB show score board ESC bring up menu
A large compass sits on the sea around your ship and there is a red arrow which indicates wind direction. Your ship has differing sailing characteristics depending on its angle to the wind. You cannot sail directly into the wind so you need to tack upwind.
Left mouse/Right mouse Fire left and right guns. If you hold down left or right for more than a second and then release, the respective cannons on the left or right will all fire at once (a broadside), otherwise they will fire one at a time, as they are ready, starting from the front-most cannon
There are aiming cones that show the angle of fire and range of your guns. Each gun also has a target indicator which estimates where its round will land when it fires. Guns take some time to aim towards their target so take this into account when aiming. Guns also reset their aiming when they have fired and are reloading, so remember that after a gun has reloaded it still needs to reaim at target.
There are two ships to choose from. They are in no way balanced, I just needed to test that I could spawn on different ship types. The heavy schooner is better in every way than the schooner except for being a bit slower and less manoeuvrable.
Equally the cannons you can select from differ very little other than range and cone of fire. Again, this was for testing purposes. At some point I need to build some balanced ship types and cannons
Cannons get a x3 damage multiplier for raking the stern and x2 for raking the bow.
You can load up multiple instances of the client if you want to shoot at something.
Sounds like you are in a similar situation to me. Maybe third time will be the charm. I also tried unity, twice. Switched to Godot after the licensing shenanigans