this post was submitted on 30 Dec 2025
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You're going to have to elaborate.
I miss the music, but most of the sounds and physics are the same in omega. And the controls and visibility are straight up better.
The giant lens flares on opponents are there in the Vita version because you can't make out opponents on the tiny screen without them. 2048 was criticized for grey tracks with grey sides since the start, because especially on the tiny screen, it made the tracks harder to see. That is a non-issue in Omega.
I tried emulating, but it still can't go past 30fps, and the airbrakes still aren't analogue. And the opponent engine flares actually OBSCURE the screen once you play the Vita version on a bigger screen.
At the level I play, 2048 on the actual Vita is unplayable to me.
I simply can't play with the level of precision I've become accoustomed to on PC and PS4.
Don't get me wrong, I love the Vita and played 2048 to very nearly 100% back in the day, but the reason I eventually gave up on 100% is that it just doesn't run and control well enough for top level play.
its hard to explain but the psvita version has a yellowish filter applied to the game that makes the game more unique in my opinion.
I can't say I prefer that.
The oversaturation and bloom in the Vita version also doesn't help clarity.
In that picture the Omega version has much more contrast between the craft and the track.
Omega looks damn near perfect IMO, I have screenshots from it in my wallpaper rotation (and I use one for my profile banner here on lemmy):
yk what, both versions are good