this post was submitted on 25 Dec 2025
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[–] Cethin@lemmy.zip 2 points 8 hours ago

The clothing with the best enchantability are exquisite clothes. They can be purchased from merchants. You can also pay merchants to do the enchanting instead of doing it yourself (expensive, but when money isn't an issue it doesn't matter).

And you are arguing that is good game design?

When did I say that? I only said that selling items is something that's done by almost all players. Sure, the system sucks to engage with, but it doesn't mean that it isn't an option.

I don't want to waste time doing tedious time consuming shit. I want to do cool challenging things. I'm playing games to have fun.

You're literally the one who just said they return to dungeons they already finished to clear out almost valueless items instead of going and doing actual content. Be consistent at least.

Anyway, the point is that balancing the player economy is important so they can actually challenge you and do interesting things. If you can just purchase power, and money is easily available, then there's no challenge. If you can't purchase power then money is useless; and money is usually the reward for doing content.