this post was submitted on 24 Dec 2025
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Linux Gaming

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[–] Kolanaki@pawb.social 20 points 1 week ago* (last edited 1 week ago) (4 children)

Chrono Trigger

Wouldn't an emulator of either the snes or Playstation version work better than the PC port? 🤔

Does the newer remaster even have anything worthwhile? I personally do not like the UI compared to the OG.

[–] ProfessorProteus@lemmy.world 9 points 1 week ago (1 children)

And the OG SNES version has the best English translation. A hill I would gladly die on 😤

[–] FauxLiving@lemmy.world 3 points 1 week ago (2 children)
[–] CaptPretentious@lemmy.world 2 points 1 week ago* (last edited 1 week ago) (1 children)

All your base are belong to us

Adding this classic https://youtu.be/qItugh-fFgg

[–] FauxLiving@lemmy.world 1 points 1 week ago

what

we get signal

[–] Tattorack@lemmy.world 1 points 1 week ago

"Bomb has been planted"

[–] Nima@leminal.space 3 points 1 week ago (1 children)

SNES in my opinion is the superior version. and having access to better saves is also appreciated cause some fights can get long.

[–] Kolanaki@pawb.social 2 points 1 week ago (1 children)

I'm kinda curious what the technical differences are.

I usually play the PS1 version just for the cutscenes because I don't notice any real differences that affect the gameplay. 🤷‍♂️

[–] Nima@leminal.space 1 points 1 week ago (2 children)

I admit I tend to avoid ps1 emulation because it tends to look... tilted kinda? like the polygons seem to always be out of whack.

but maybe its a bit smoother if it doesn't have to generate any 3d images or textures. I have not played the ps1 version so I am not entirely sure if it suffers from that or not.

[–] BradleyUffner@lemmy.world 2 points 1 week ago

That tilted look is due to the PS1 graphics hardware lacking perspective correction for projected textures. It gave its games a very distinctive look.

[–] Kolanaki@pawb.social 1 points 1 week ago* (last edited 1 week ago) (1 children)

Well it's a 2D game so the PS1's quirks of 3D rendering don't even apply.

I know what you mean, tho. That unique look PS1 has because it didn't use floating point integers for the vertices, so whenever the camera moves, the models look like they are shifting/wiggling as vertices jump from point to point in the most unsmooth manner possible?

[–] Nima@leminal.space 1 points 1 week ago

yes that's what I mean! interesting that it works that way. also its good to hear it runs well on ps1.

[–] Cethin@lemmy.zip 3 points 1 week ago

Even if this is the worst way to play it, it's still worth them fixing whatever the issue was. It's not like it's exclusive to that game. Whatever it was doing that wasn't working as intended likely effects other games too. It was an issue with how Proton translated it, and the fix should apply to any other similar usage of whatever graphics library it was using.

[–] any1th3r3@lemmy.ca 3 points 1 week ago* (last edited 1 week ago)

I wouldn't play the PS1 port, because of the long ~~losing~~ loading times.
I agree with that article though, that the best version to play is the DS port. The Steam release is okay, it's simply the easiest to buy nowadays.