this post was submitted on 17 Dec 2025
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[–] 30p87@feddit.org 7 points 3 weeks ago (4 children)

Rust:

fn getofmylawn(lawn: Lawn) -> bool {
    lawn.remove()
}

C:

bool getofmylawn(Lawn lawn) {
    return lawn.remove();
}

With Rust you safe 1 char, and gain needing to skip a whole line to see what type something is.

[–] fruitcantfly@programming.dev 5 points 3 weeks ago* (last edited 3 weeks ago) (1 children)

With Rust you safe 1 char, and gain needing to skip a whole line to see what type something is.

Honestly, the Rust way of doing things feels much more natural to me.

You can read it as

  1. Define a function,
  2. with the name getoffmylawn,
  3. that takes a Lawn argument named lawn,
  4. and returns a bool

Whereas the C function is read as

  1. Do something with a bool? Could be a variable, could be a function, could be a forward declaration of a function,
  2. whatever it is, it has the name getoffmylawn,
  3. there's a (, so all options are still on the table,
  4. ok, that' a function, since it takes a Lawn argument named lawn, that returns a bool
[–] cryoistalline@lemmy.ml 4 points 3 weeks ago (1 children)

types in C are pretty weird

int *a can be read as

  1. *a is a int
  2. since dereferencing is a operator on pointers, a is a pointer to int

int *a, b is read as

  1. *a and b are int
  2. so a is a pointer to int and b is a int

bool getofmylawn(Lawn lawn)

  1. getoffmylawn(Lawn lawn) is a bool
  2. since calling is done on functions, getoffmylawn is a function that takes a Lawn and returns a bool

And then you have function pointers

bool (*foo(int a))(float b)

  1. (*foo(int a))(float b) is a bool
  2. *foo(int a) is a function from float to bool
  3. foo(int a) is a function pointer from float to bool
  4. foo is a function that takes a int and returns a function pointer from float to bool

really weird in my opinion.

[–] fruitcantfly@programming.dev 4 points 3 weeks ago

C++ is even worse, due to templates and the so-called most vexing parse. Initializing with {} mitigated the latter somewhat, but came with its own set of woes

[–] chunes@lemmy.world 5 points 3 weeks ago (1 children)

So that's why people like C-style return types. That actually makes a lot of sense. I do too now.

[–] Ephera@lemmy.ml 6 points 3 weeks ago (1 children)

To be honest, I think, they both have their place. In Rust, you typically wouldn't return just a bool, but rather the element that you removed, so like this:

fn getofmylawn(lawn: Lawn) -> Option<Teenager> {
    lawn.remove()
}

And then with such a more complex return-type, C-style means that you can't see the function name right away:

Option<Teenager> getofmylawn(Lawn lawn) {
    return lawn.remove();
}

I also really don't think, it's a big deal to move your eyes to the ->...

[–] fruitcantfly@programming.dev 2 points 3 weeks ago (1 children)

Amusingly, modern C++ allows you to copy the rust signature nearly 1:1:

auto getofmylawn(Lawn lawn) -> Option<Teenager> {
    return lawn.remove();
}
[–] Ephera@lemmy.ml 1 points 3 weeks ago (1 children)

Huh, did that emerge out of unrelated design decisions or did they just figure
why not both?

[–] fruitcantfly@programming.dev 2 points 3 weeks ago (1 children)

I believe that it is useful in a few places. cppreference.com mentions templates as one case:

Trailing return type, useful if the return type depends on argument names, such as template<class T, class U> auto add(T t, U u) -> decltype(t + u); or is complicated, such as in auto fpif(int)->int(*)(int)

The syntax also matches that of lambdas, though I'm not sure that adding another way of specifying regular functions actually makes the language more consistent, since most code still uses the old style.

Additionally, the scope of the return type matches the function meaning that you can do

auto my_class::my_function() -> iterator { /* code */ }

instead of

my_class::iterator my_class::my_function() { /* code */ }

which is kinda nice

[–] Ephera@lemmy.ml 1 points 3 weeks ago

Very interesting, thanks! 🙂

[–] Sunrosa@lemmy.world 2 points 3 weeks ago (2 children)

"fn" was just one example. There's also other abbreviations like "pub", "impl", "extern", "mut", "ref", "bool", "u64" And it's true that some of these keywords are only relevant in Rust, however other langues have their own specific keywords, and they tend to be longer. In languages like Java (which is the worst example I can think of), you see things like "private static boolean" as function definition. In c++, you have to type "unsigned long" or even "unsigned long long" to represent "u64" (depending on data model).

[–] Ephera@lemmy.ml 2 points 3 weeks ago

I really don't agree with saving keypresses being a useful metric, since auto-completion is a thing and code is read significantly more often than it is written. I am also a staunch opponent of abbreviations being used for variable names.

But I will say that I don't mind abbreviations in keywords, since well, you need to learn the meaning either way.
And yeah, I've come to somewhat like them being used for keywords, since it reduces visual noise where it really isn't useful, and it distinguishes keywords from actual code.
Ultimately, keywords are just syntax where letters were used instead of a symbol. You do read them like a symbol, so if they don't look like a real word, that seems to work quite well for my brain.

[–] ChaosMonkey@lemmy.dbzer0.com 1 points 3 weeks ago

To be fair, in C/C++ you can include stdint.h which defines type aliases such as uint64_t.

[–] m532@lemmygrad.ml 2 points 3 weeks ago

More like getRidOfMyLawn