Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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The issue with just using the geometry from the 3D engine/api and rendering it as stereoscopic is that not everything occupies a specific location in space.
Most notable are UIs which are going to vary wildly in exactly how they're drawn. Also anything that works on screen space or per pixel basis is going to behave in strange ways.
None of it is unsolvable, but it's definitely nontrivial.
Yeah, so it should be a part of the engine, not intercepting the rendering (like reShader/Geo11 based solutions, awesome as it is). Retrofitting existing games is much more difficult, not possible. But high effort, inconsistent quality, not enough titles
And stereoscopic or N-view, not using a depth channel. Depth channel can't deal with transparency and occlusion.