this post was submitted on 05 Dec 2025
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[–] orbituary@lemmy.dbzer0.com 5 points 1 week ago* (last edited 1 week ago) (2 children)

In my 30 years experience playing, groups rarely fall apart due to scheduling. They fall apart because the game isn't compelling. People will make the time if they're enjoying it.

[–] psud@aussie.zone 1 points 20 hours ago (1 children)

Me and my group started a game, we played on Monday evenings so I created a mailing list and called it [Mondays] (it was the early 2000s, email was the best option). About 3 minutes after that one person becomes unavailable for all future Mondays, so the Mondays group met for years on Tuesdays

About half the people are different and the group went from five to ten to four over the years. Right now we meet on Fridays. I have a different group that meets on Mondays

[–] orbituary@lemmy.dbzer0.com 1 points 13 hours ago* (last edited 13 hours ago)

Despite scheduling, you kept it together. Congratulations!

[–] panda_abyss@lemmy.ca 5 points 1 week ago

ehh we were pretty far into Avernus and then one of the players travelled for 3 months, and after that there were a bunch of scheduling conflicts and everyone started forgetting plot points and characters.