this post was submitted on 01 Dec 2025
613 points (98.4% liked)

Microblog Memes

9769 readers
1563 users here now

A place to share screenshots of Microblog posts, whether from Mastodon, tumblr, ~~Twitter~~ X, KBin, Threads or elsewhere.

Created as an evolution of White People Twitter and other tweet-capture subreddits.

Rules:

  1. Please put at least one word relevant to the post in the post title.
  2. Be nice.
  3. No advertising, brand promotion or guerilla marketing.
  4. Posters are encouraged to link to the toot or tweet etc in the description of posts.

Related communities:

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[โ€“] tiramichu@sh.itjust.works 11 points 2 days ago* (last edited 2 days ago) (1 children)

To dig into the term further, 'meta' in a gaming context is short for "metagame" and shares an etymology with other terms like "metadata" in that 'meta' means self, or about the self.

In image metadata, for example, the 'metadata' isn't the image pixels themselves; rather it is data /about/ the image; the author, the camera model, or the GPS coordinates where it was taken.

If "metadata" is "data about data" then the "metagame" is "the game about the game"

What this means is looking at the game holistically as a collection of systems or mechanics, and even looking entirely outside the game to optimise how it can be played.

You might choose your character based on the strongest stats on the wiki, or make choices based on completely external factors - for example, choosing the time of day you play online to optimise for more favourable match-ups, or deciding what items you either sell now or hoarde now on the basis of predicting what changes the game developer might make in the future.

To use something like chess as a concrete example, the 'game' is moving your pieces on the board according to the rules, and reacting logically to where your opponent moves thieirs. Whereas the 'metagame' might be to get into your opponent's head and to use prior knowledge of their personal playstyle against them, amongst other off-board factors.

All games have their unique metas, depending on the specifics of the game, and the meta always changes over time because it's fundamentally a human factor that has as much to do with other players and the game's community as it does the game itself.

[โ€“] Hadriscus@jlai.lu 3 points 2 days ago* (last edited 2 days ago)

oh, thanks for going in depth. That's nice. I think I never had a word for it.

I appreciate good didactics and this was a fantastic definition. Cheers