Steam Hardware
A place to discuss and support all Steam Hardware, including Steam Deck, Steam Machine, Steam Frame, and SteamOS in general.
As Lemmy doesn't have flairs yet, you can use these prefixes to indicate what type of post you have made, eg:
[Flair] My post title
The following is a list of suggested flairs:
[Deck] - Steam Deck related.
[Machine] - Steam Machine related.
[Frame] - Steam Frame related.
[Discussion] - General discussion.
[Help] - A request for help or support.
[News] - News about the deck.
[PSA] - Sharing important information.
[Game] - News / info about a game on the deck.
[Update] - An update to a previous post.
[Meta] - Discussion about this community.
If your post is only relevant to one hardware device (Deck/Machine/Frame/etc) please specify which one as part of the title or by using a device flair.
These are not enforced, but they are encouraged.
Rules:
- Follow the rules of Sopuli
- Posts must be related to Steam Hardware or Steam OS in an obvious way.
- No piracy, there are other communities for that.
- Discussion of emulators are allowed, but no discussion on how to illegally acquire ROMs.
- This is a place of civil discussion, no trolling.
- Have fun.
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A weird bug with Monster Hunter Rise I ran into while playing docked, is that the game has issues when two controllers are connected (ie Deck built in controls and an external controller). It might also mess up if you have only one connected, but it's designated as controller "2" or something like that. Iirc the game would play fine, but everytime a monster roared it would drop to 0 fps for several minutes, seemingly frozen (but Deck UI would work fine).
There might be multiple solutions for it, but I think what I did was used a decky plugin to disable the deck controls, and then made sure my wireless controller was set to be controller 1.
I have a similar issue with RetroDeck; I can usually just pop over to the controller config and reorder so my controller is #1 rather than the Steam Deck. Bit annoying though.