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this post was submitted on 14 Sep 2023
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Now I'm intrigued about multiple installs on multiple virtual machines.
You're not the first to consider that possibility. It seems possible to grief a studio by repeatedly installing games in virtual machines and running up their Unity bill.
The question of "what about pirated games" has also come up. Are developers going to be charged per install of pirated games? Unity's answer to this has been an LTT brand "Trust me, bro."