this post was submitted on 24 Nov 2025
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Oh I suppose also I think you might be underestimating how much they'd have to hire to go full console. Like the scale of manufacturing and the lack of tolerance for bugs and jank would conflict heavily with their style of frequent experimental software updates and developing compatibility layers.
If the controls of some game on steamdeck are weird a PC gamer goes "yeah I'm playing a 2015 indie game on a handheld, let me see what I can tweak". A console gamer gets angry at being lied to (since consoles are supposed to be a polished experience).
Most companies don't really survive massive hiring, given how much money they currently extract and the lack of public trading requiring infinite growth I can see why they might want to avoid that.