this post was submitted on 20 Nov 2025
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Consoles are usually more difficult because they each require contracts, license fees, and non-disclosure agreements in order to use their software development kits. Small studios usually need to outsource this to a porting house which holds the required licenses and does this work under contract (so they either need to make money first, or take out a loan hoping their game will go viral) . Publishers will make this happen somewhat transparently, but they will take an even fatter cut than the ONE THIRD Steam or Apple take, while asserting creative direction in the long run and replacing the original developers if they deem it necessary.