Games

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- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
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Wow this is terrible news. Basically Paradox owns the IP to Cities Skylines and Colossal Order seemingly want out.
I'd say a large reason CS2 has been such a mess is because it was rushed out, the paradox mod system is just not fit for purpose and there remains a ridiculous focus on getting the console version released + move on to DLCs rather than fixing the main game. I'd put most of the blame on Paradox's shoulders to be honest.
It'll be interesting to see what CO does next. CS1 was a great game, CS2 could have been a great game. Will they do another city sim or more onto something else? Seems a shame if they move on as they have grown so much expertise in the genre. I'm hoping they're cutting free to do a game with their own vision, which was how CS1 came to be.
Apropos of nothing more than my idle speculation, I'd guess they will return to the transport tycoon genre if they are able to do so. Before Skylines took the crown from SimCity as the preeminent example of the genre, they made the Cities in Motion games, which were narrowly focused on improving the mass transit of existing cities (as opposed to building the city itself). I know the second CiM game had some interaction between the city and your efforts as transportation czar (in the same way you could indirectly influence a citiy's development in, say Railroad Tycoon), but the emphasis was always on transit. I imagine the newly independent team will want to keep their focus narrow, unless another publisher swoops in to replace the safety net.
Huge player of Cities in Motion 1/2. I still play both of them to this day.
Cities in Motion 2's city building elements were basically a prototype for Cities Skylines. The look and feel are very similar (of course CiM2 didn't really have city-building management layer, just public transit).
They likely signed noncompete contracts so they can't make a different game of the same genre.
Cities XS