this post was submitted on 14 Nov 2025
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[–] Crozekiel@lemmy.zip 39 points 5 months ago (9 children)

I feel like you gotta know the party a little bit... If they aren't the type to talk their way out of a problem, then the monologue has to happen from some relative safety instead of within arms reach of the not-paralyzed barbarian. Hold person exists. Magic Mouth. Message. Hell, a big ol' balcony above the party.

Else you gotta have a back-up plan like fallout where the players get the information from a journal or something - maybe it isn't as clearly laid out and it's harder to follow the breadcrumbs but the party isn't just lost in the wind looking for the next guy to punch.

[–] mnemonicmonkeys@sh.itjust.works 1 points 5 months ago (1 children)

but the party isn't just lost in the wind looking for the next guy to punch.

Eh, there is merit in letting them suffer the consequences of their actions

[–] Crozekiel@lemmy.zip 1 points 5 months ago (1 children)

Sounds good in theory, but imo it is SO much harder (and/or so much less fun) to run a campaign when you have less than no idea what the fuck the party is going to be doing next session...

[–] mnemonicmonkeys@sh.itjust.works 1 points 5 months ago (1 children)

If it falls apart, then the party will learn to not interrupt

[–] Crozekiel@lemmy.zip 1 points 5 months ago

That is unlikely to be the lesson the players learn... More likely they get frustrated and decide either TTRPGs are not for them, or that the DM "sucks".

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