this post was submitted on 14 Nov 2025
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[–] mnemonicmonkeys@sh.itjust.works 1 points 1 month ago (1 children)

but the party isn't just lost in the wind looking for the next guy to punch.

Eh, there is merit in letting them suffer the consequences of their actions

[–] Crozekiel@lemmy.zip 1 points 1 month ago (1 children)

Sounds good in theory, but imo it is SO much harder (and/or so much less fun) to run a campaign when you have less than no idea what the fuck the party is going to be doing next session...

[–] mnemonicmonkeys@sh.itjust.works 1 points 1 month ago (1 children)

If it falls apart, then the party will learn to not interrupt

[–] Crozekiel@lemmy.zip 1 points 1 month ago

That is unlikely to be the lesson the players learn... More likely they get frustrated and decide either TTRPGs are not for them, or that the DM "sucks".