this post was submitted on 13 Nov 2025
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Nvidia please make a dedicated driver team for Linux. IIRC one of the biggest stumbling block for a general SteamOS release is subpar Nvidia performance on DX12 games that can get around 30% performance degradation. Even Valve assigned a team of engineers to work on this specifically.
There is a fix coming for the Nvidia performance problem. It's going to take some months for all the pieces to fall in place. See this video for more about it: https://www.youtube.com/watch?v=JpXINAMaljA
Nvidia's shit Linux support is why I've been stuck with Windows despite how badly I want to switch to Arch. You get no Nvidia Control Panel, no Nvidia App, no ShadowPlay, no RTX HDR, no 3D Settings panel; basically the only thing you can do with an Nvidia GPU on Linux is render 3D graphics. Which is fine if all you do with your PC is CAD or non-competitive SDR gaming. But I paid for all these extra features and so I'd like to use them.
Can't even switch to an AMD GPU, either, because I like Ray Tracing too much, so I'm stuck waiting on Nvidia to get their shit together (or AMD to finally release a GPU that can handle RT @ 4K120) before I can finally ditch Microsoft for good.
Obvious solution: Build a D3D12 to D3D11 translation layer, kinda like DXVK but in reverse
That's significantly more difficult than the opposite since many DX12 features are not in DX11
Yeah it was a pretty obvious shitpost. With the complexity of the API anything more sophisticated than solitaire is basically untranslatable.