Games

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.
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Related communities
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Video games
Generic
- !gaming@Lemmy.world: Our sister community, focused on PC and console gaming. Meme are allowed.
- !photomode@feddit.uk: For all your screenshots needs, to share your love for games graphics.
- !vgmusic@lemmy.world: A community to share your love for video games music
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Language specific
- !JeuxVideo@jlai.lu: French
view the rest of the comments
Isn't INZOI heavily dependent on AI already for its NPC dialogue?
Yes. The original expectation was that it could serve as an early-access placeholder until more content and functionality could be implemented (which in the case of the Sims series its competing with, often takes many years and hundreds of dollars of DLC expansions before it starts to approach a satisfying level of content). From that point of view, it doesn't seem like it's automatically so terrible that the game heavily relies on it, as the expectation would be that the reliance would reduce over time as the game develops, which everyone understands is realistically going to take a long time.
Now that Krafton has revealed that they're fully onto their villain arc, it's pretty clear that this is not temporary and is not going to be eventually reduced by replacing it with a whole bunch of lovingly human-crafted content, if anything it seems like it will certainly expand the use of AI even further. As Krafton's largest currently released IP Inzoi is likely going to be the poster child for Krafton's attempt to turn "AI-slop: The Game" into a money faucet to fund their other misadventures.