this post was submitted on 10 Nov 2025
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I was always a guild wars fan, in part because there's no subscription fee.
Guild Wars 2 is still going. They do expansions every so often, but it's been almost nothing but horizontal growth. No new level caps or gear tiers. Just stuff like "as a necromancer, you can summon spirits to fight for you instead of getting a death powered scythe" trade offs.
I just can't be bothered to grind through levels in an MMO anymore. I recently thought play LOTRO again, by level 15 I couldn't be bothered with collecting 12 boar foreskins for the 25th time just to unlock more quests doing the same fucking thing. To make it worse, no one is playing helms deep, the 1 bit of level scaled content IIRC.
ESO was different by level scaling eveverything so you can play with anyone for almost anything and it works pretty well. But their cash shop puts me off.
I also don't have much patience for "it gets fun later I promise!".
Guild wars 2 will scale people down for earlier levels, but the majority of content is aimed at the level cap (which hasn't changed since launch ten years ago).
I don't know how long it would take a new player to hit the cap. With friends, I think you could get to the cap via crafting in like 30 minutes if they spot you the resources.
I am absolutely loving the expansion that was just released. Just like the one released last year, it has excellent "hangout maps" where I can just roam around and enjoy the ambience, complete random events, and find the occasional collection/achievement item. The music is gorgeous and the scenery immersive.
I haven't tried all the new subclasses yet, but I'm having fun with the ones I have tried.
Nice! I got the new expansion but haven't gone far in it yet. I played around with ritualist (my favorite from gw1) but reaper might still be my true love.
But I love that it'll all just be there when I get around to it, and I can still have fun doing old content. The wizard tower convergence is a recurring favorite of mine.
I do love that convergence. It's got the right level of challenge where you can't just coast through it, but failures are rare. I like how they added the weekly rewards to convergences. It keeps them populated.
I mostly play engineer, and similarly it's difficult for me to give up my beloved holosmith for the new subclass.
I was wary of the new yearly expansion format, but so far all 3 have been excellent.