this post was submitted on 08 Nov 2025
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[–] CTDummy@aussie.zone 56 points 3 weeks ago (5 children)

And the “10 years” game gets the premature death it deserves. I was super psyched when this was announced only to then hear it was free to play. Released broken, with a fully functionally MTX store because of course. Campaign as an afterthought, no forge, no game mode selection (until backlash got it implemented). A shit show from start to finish.

[–] simple@piefed.social 32 points 3 weeks ago (3 children)

I also played it for a few hours on release, it lacked any sort of content and i never got over how they sold armor colors. The most basic form of customization, not skins, but a different color of your armor were bring sold just so you can look slightly different from everybody else in the server. A complete mess.

I don't give a shit about MTX because I ignore all of it, but I quit playing after the nth time I melee'd someone in the back and not get a kill... only to have someone else I'm staring at 20 feet away from me, FACING ME, melee ME in the back and get an instant kill. There's no excuse for Destiny-like Peer to Peer server garbage from a fucking Halo PvP game.

[–] CTDummy@aussie.zone 3 points 3 weeks ago

Yeah same here i even came back when it was “getting good again” and had a resurgence but the selling shit that was literally free in other games, nah.

[–] Doc_Crankenstein@slrpnk.net 3 points 3 weeks ago

Yup, this right here is exactly what broke me out of the nostalgia haze.

Just the utter nickle-n-diming for the most basic things really rubbed me wrong.

[–] Romkslrqusz@lemmy.zip 11 points 3 weeks ago (3 children)

I thought the campaign was fine for what it was, nothing’s ever going to live up to CE -> Reach and the semi-open world formula felt like it worked really well.

[–] pycorax@sh.itjust.works 3 points 3 weeks ago

As someone who didn't grow up with Halo and only played it when MCC came out on PC, I liked the campaign a lot and personally had way more fun with it than the previous games. It felt like Far Cry Halo which scratched an itch I didn't knew I had. That said I don't think Halo's core audience is anywhere remotely like me.

[–] RickyRigatoni@retrolemmy.com 2 points 3 weeks ago

The campaign was not fine for what it was, which was $60.

[–] CTDummy@aussie.zone 2 points 3 weeks ago

I wanted to and I agree, it being semi open wouldn’t have been an issue for me but too much goodwill was lost for me to do so unfortunately.

[–] Doc_Crankenstein@slrpnk.net 9 points 3 weeks ago* (last edited 3 weeks ago)

Game was fun for a week until the nostalgia high wore off and you just became more aware of how much shittier playing is now compared to the old days.

I remember customizing my armor and stuff for multiplayer back in the old days. Tried to do it after a week of playing Infinite, thinking I surely had some pieces unlocked to make a custom armor, to find EVERYTHING locked off and isolated, no free color palettes to use, no mix-n-matching sets. So, sure, I had a bunch of pieces unlocked, but they were all one or two for different sets.

This broke the rose color glasses for me. My next few games I started noticing the flaws in the gameplay, and just found myself wanting to play Halo 2 instead.

[–] zipzoopaboop@lemmynsfw.com 8 points 3 weeks ago

343 has no fucking clue what they're doing and never have

[–] Codilingus@sh.itjust.works 6 points 3 weeks ago (2 children)

Don't forget quite possibly the worst UI ever conceived for a PC game.

[–] pycorax@sh.itjust.works 6 points 3 weeks ago

You haven't seen the MW2 2022 UI have you? It's like these companies are trying their best to make the worst UI.

[–] vikingtons@lemmy.world 3 points 3 weeks ago

Right up there with the likes of destiny 2, pubg, 2019 era call of duty