this post was submitted on 06 Nov 2025
915 points (98.3% liked)
Gaming
6213 readers
211 users here now
!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.
Our Rules:
1. Keep it civil.
Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.
2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.
I should not need to explain this one.
3. No bots, spam or self-promotion.
Only approved bots, which follow the guidelines for bots set by the instance, are allowed.
4. Try not to repost anything posted within the past month.
Beyond that, go for it. Not everyone is on every site all the time.
Logo uses joystick by liftarn
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
See, here's the thing about Elden Ring (especially compared to older FromSoft games imo), you can do this right in the game. A boss kicking your ass? Walk away, go somewhere else and come back when you've leveled up more, maybe gotten some extra flasks for healing or upgraded your armor and weapons. Does Elden Ring do it well enough? That's up for debate and I have some complaints in that department myself (the final boss of the DLC before the nerf is the only time that I've ever put down the controller and decided that beating a FromSoft boss simply wasn't worth the effort - especially after looking at the wiki and seeing one attack that needs a frame perfect dodge to avoid being hit and another where they straight up said "we don't know how you're supposed to dodge this attack"), but it is built right into the game.
But after at a certain point, accessibility comes at compromising design integrity. Every piece of media doesn't have to cater to everyone. I don't see people complaining about Andy Warhol gatekeeping because colorblind people can't see all his paintings. Or that Ozzy Osbourne didn't make enough country music songs. But with games, it's a different story. People complain constantly about games not catering to everybody. Bennett Foddy made an entire game to talk about this. It's called Getting Over It, and it's considered one of the hardest games of all time. If you've never seen it, I highly suggest reading his monologue at least, as I think it's very relevant to any conversation about game difficulty, especially Souls games which are the most frequent subject of this discussion.
One of the things people love about Souls games is the challenge of it - not difficulty, as difficulty for the sake of difficulty is bad design (see my complaints above), but the challenge of learning how a boss moves like you'd learn the rhythm to a dance or a song. You'll get pushback because Souls games cater to a specific audience who crave that kind of struggle. The story, music, and world of FromSoft games are great, but these gamers feel that without the obstacles to overcome, the games would be missing a core component of what makes them great, and that by removing it you would cheapen the experience for yourself. Like wanting to play a city builder but you don't want to have to place any roads. At that point, why not just watch a playthrough on YouTube?
...
"If you try to please audiences, uncritically accepting their tastes, it can only mean that you have no respect for them" --Andrei Tarkovsky