this post was submitted on 06 Nov 2025
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Gaming

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[–] Rusty@lemmy.ca 31 points 4 days ago (4 children)

Does anyone remember the devs of Diablo 3 saying that the internal team found the game difficulty is too high and then they doubled it.

[–] chicken@lemmy.dbzer0.com 25 points 4 days ago* (last edited 4 days ago) (3 children)

That's weird, I don't remember that game being very hard, at least on the normal difficulty

[–] HereIAm@lemmy.world 21 points 4 days ago (1 children)

On launch it was quite "difficult" in that good gear was rare (and why wouldn't you sell a good piece of gear for 20 bucks instead of using it), and the damage being very one-shotty on higher difficulties.

[–] Rakonat@lemmy.world 10 points 4 days ago

Yeah I remember the travesty of that game at launch. Competent gameplay hamstrung by devs leaving room for their micro transactions. But, you didn't need to spend real money. You could grind for 20+ hours with pitiful low magic time until you find something mildly better or sell the good items you do have on the auction house to try and close loop to get better stuff.

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