Star Citizen
This is your community for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games.
Rules
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All c/starcitizen content must be related to Star Citizen. Content with an indirect relationship must attempt to provide meaningful discussion of Star Citizen.
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Be respectful. No personal insults/bashing. Don’t be a dick.
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Follow these posting restrictions:
- No Grey Market Trading.
- Trading items using in-game currency is fine, but no trading hangar items (ships, game packages, etc.) using real world currency.
- No blog spam, stream spam, or re-hosted content
- Posting your own content is welcome, the frequency of posting should not be excessive.
- No Cheat Accusations.
- Posting about someone cheating is okay as long as any identifying information or username is removed/obscured.
- No links to or advertisement of cheat products.
- Do not post or advertise your Referral Code for Star Citizen. Use the referral code randomizer.
- When posting video links please include a short description in the post (titles aren't always descriptive enough).
Useful links/tools/info
Official Links:
Other Links:
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Dev Tracker (Only works with Spectrum at the moment)
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Starchives (Query/Search all closed captions throughout all official videos)
Loadout Tools:
- Vehicle Loadout Tool (Erkul)
- Ship Performance Viewer (Includes a "RADAR detection calculator" which is great for checking stealth builds).
- FPS Loadout Finder/Loot Drop Calculator
- FPS Weapon Stats
Industrial Tools:
- Mining Locations and Scan Signatures (Regolith)
- Trading Tool and Player Marketplace (UEXCorp)
- Trading/Mining/Routing Tool (Gallog)
This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. All content on this site not authored by its host or users are property of their respective owners.
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It depends on how big of a jump from one version to the next.
You can find the shader folders under "%localappdata%\Star Citizen"
Alternatively the full path:
"C:\Users<username>\AppData\Local\Star Citizen"
On any major version changes, there is a completely different folder for shaders (ex: 4.3.2 -> 4.4.0)
On minor version changes/updates the shaders folder is rarely shared with the previous version (ex: 4.3.1 -> 4.3.2). Although I haven't noticed this happen in a long time.
I've noticed that usually very minor version changes/hotfixes that come out within a few days of a previous update will share the same shader folder with a previous version (ex: 4.3.2-live.10452200 -> 4.3.2-live.10591185).
The worst issue I've seen happen because of this was when they first introduced caves. I was standing inside of a cave, and a friend could not see the cave even when he tripped and fell right inside of it. He needed to exit and clear his shader folder before he was able to see the caves.