this post was submitted on 14 Sep 2023
391 points (92.4% liked)

Gaming

20010 readers
3 users here now

Sub for any gaming related content!

Rules:

founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] sylver_dragon@lemmy.world 21 points 1 year ago (1 children)

Depends on how far ahead he planned the sale. It does sound like he's getting ready to deploy a golden parachute while the company burns. Clean out his own stock while the price is still high enough and then say, "well shucks, who'd have thought that developers would leave in droves when we instituted micro-transactions for using our engine?" And walk on to overseeing his next disaster.

Seems like it's planned enshitification. Use lower costs and even free for individuals to get market share, then crank up the price once you have a large audience. It'll be interesting to see if and where indie developers jump to.

[–] chaogomu@kbin.social 11 points 1 year ago

It was a scheduled sale. There's a term for it, but it's a fairly normal thing to have set up.

What it really sounds like is they looked to see that they had a scheduled sale, and then delayed the announcement of the new fees (and the planning of how they'd work) so that the sale price would be higher.

Or, another alternative here. They looked at the sale price, and thought "gee whiz this is low, how do I boost the stock price higher?" and since this idiot worked on microtransactions for EA, he thought that adding those to Unity made some sort of sense.