this post was submitted on 31 Oct 2025
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Linux Gaming
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I dont know the specific answer unfortunately, I suspect there is another layer to the caching story with Proton/Wine Prefixes/DXVK in Linux. If the translation layer gets an update independent of the graphics driver, that could maybe also cause a cache invalidation to occur. I notice that behavior more often when I'm using Proton Experimental.
Huh, that could be exactly it, actually. Experimental is usually my default Proton fork that I try first. Makes sense that it would catch frequent updates and then invalidate the cache. I'll try this again with GE-Proton and report back later if I remember to.
Experimental gets updated waaay more often than the other, stable branches, they don't push out a whole announcement every time.
So, every time one of those updates comes in, even if its just like 2.6 mb?
Time to potentially recompile all your shaders, for potentially everything.
I also use Experimental, but you gotta realize that by using it, ... you're a guinea pig.