this post was submitted on 28 Oct 2025
        
      
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I was once in a game where the GM allowed his buddy to be a build like that, but in a nifty "hidden origins" way, where the PC slowly realises their own immense power, but is super clumsy with it, so they're an active danger to the party but you also can't just leave them at an inn because they can potentially destroy the world if they have a nightmare...
Then he got turned into the campaign's secret big bad that was only revealed at the very end. THAT worked out well. Turned out he could control his powers and just used us to get rid of his also evil archnemesis of his before attacking the party.
That sounds like an epic DM/experience!
By chance, was the campaign setting based off a non-dnd fantasy novel? If so, I might've been your DM :)
Nope, it was based on one of the, I think, 3.5 one shots?