this post was submitted on 24 Oct 2025
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I want to create a hobby project and release it under MIT. I work as a developer professionally and i have some clauses in my employment contract that gives any IP to my employer. My employer is open to amending these and/or adding exceptions for specific projects. Can anyone point to guidance resources on how to formulate such exceptions properly?

// EDIT: My contract is not totally strict, it refers to applicable laws and the wording is something like ‘knowledge gained through company activities belong to the company’, which is probably intentionally vague. Also: i like my job and employer and they are open to FOSS. My only concern is whether some higherups might disagree at a later point which is why i want to get the wording right. Will not spend money on a lawyer - it’s not that important to me. Thanks for sharing your experiences so far.

CC image ref.: https://thebluediamondgallery.com/legal/employment-contract.html

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[–] wiegell@feddit.dk 8 points 1 month ago (4 children)

I would like to use the company machine if possible, but outside of work hours. My current contract is formulated in vague terms with references to the applicable laws (Denmark), so i’m sure it’s legal.

[–] scrubbles@poptalk.scrubbles.tech 26 points 1 month ago (1 children)

Bad idea from the start. Anything you make on company equipment belongs to the company. You signed and approved that. Changing that only opens up liability for the company and so even if they do approve it it will be worded against you. If you push anyway to the open source project then that opens the door for your company to attempt to claim ownership too. All around it's a lose lose situation for you, and the project.

Coding does not require a supercomputer. Go pick up a used laptop somewhere and do the work off of that.

[–] Skyline969@lemmy.ca 11 points 1 month ago

If you use company resources they absolutely can claim ownership on whatever you create. That much I do know. Though to be fair I’m in Canada so our laws will definitely differ in some ways.

[–] mic_check_one_two@lemmy.dbzer0.com 11 points 1 month ago* (last edited 1 month ago) (1 children)

Do not use a company machine for personal projects. Anything that touches a company machine will inevitably belong to the company.

Just get a beat up old Thinkpad for like $20 (or for free, if you’re friends with the company IT folks and they’re discarding old stock) and install something like Linux Mint to get it up and running.

Don’t even use company-owned software licenses. For instance, if you want to make a game, don’t use your company’s Unreal Engine license to do it. Use a personal license (or something free, like Godot) instead.

[–] wiegell@feddit.dk 1 points 1 month ago

I have ordered a used x280 (only 8 gb ram), it was not at all that cheap though… i could probably have scored one way cheaper if i had a little more patience.

[–] chillpanzee@lemmy.ml 6 points 1 month ago

IP ownership isn't something that you can definitively establish at the outset of a project (even if you copyright code and secure patents for protectable ideas), and wrapping your work in an MIT license won't preclude infringement claims later on. Plenty of employers sponsor open source work, so it's not a crazy ask, but it's usually work that serves the company's interests. You can ask for permission to work on a project with the mutual understanding that it be MIT licensed, and 2) once work hits a release milestone, get written confirmation from your employer that they grant any claims of ownership to you (or whoever).

If you want more than informal promises from your employer, you'll find that a spare PC is gonna be much cheaper than the legal consult and drafting of any agreements you or they may want.