this post was submitted on 06 Oct 2025
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Games

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Some Modern Examples:

Concord lasted two weeks.

Babylon’s Fall didn’t make it a year.

The First Descendant lost 97% of its players.,

skate. is fading fast, and its Steam reviews only recently clawed their way out of “Mixed",

Skull and Bones has probably shut down

KTLJ is a trainwreck, same with Gotham Knights

Even Marvel Rivals, the most “successful” newcomer, has dropped 90% of its audience since launch.

Marathon looks to be a failure

The “forever game” era also gave us LawBreakers, Battleborn, Anthem, and others that didn't even make it past 1 or 2 years

Games built to be “forever experiences” are dying faster than the single-player titles they were supposed to replace, If live-service gaming was ever sustainable, we’d have more than a handful of survivors left.

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[–] BeanisBrain@hexbear.net 18 points 2 days ago

pronouns "Uhhhh Concord only failed because of WOKE, if they'd made all the cast grizzled white men and taken the pronouns out of the bios it would have sold 10000000 copies"